beremiz

1a5f459d5aa5
Python runtime: call "OnIdle" tasks when py_eval FBs execution queue is empty.

This is usefull to execute slow operations that can be deffered from functions called by py_eval FBs.
User python code add a callable to "OnIdle" list made available in global scope.
// widget_button.ysl2
widget_desc("Button") {
longdesc
||
Button widget takes one boolean variable path, and reflect current true
or false value by showing "active" or "inactive" labeled element
respectively. Pressing and releasing button changes variable to true and
false respectively. Potential inconsistency caused by quick consecutive
presses on the button is mitigated by using a state machine that wait for
previous state change to be reflected on variable before applying next one.
||
shortdesc > Push button reflecting consistently given boolean variable
path name="value" accepts="HMI_BOOL" > Boolean variable
}
// Finite state machine
decl fsm(name);
decl state(name);
decl on_mouse(position);
decl on_dispatch(value);
decl jump(state);
decl show(eltname);
decl hmi_value(value);
gen_index_xhtml {
const "_push_button_fsm" fsm {
state "init" {
on_dispatch "false" jump "reflect_off";
on_dispatch "true" jump "reflect_on";
}
state "reflect_on" {
show "active";
on_mouse "down" jump "on";
on_mouse "up" jump "off";
on_dispatch "false" jump "reflect_off";
}
state "on" {
hmi_value "true";
show "active";
on_mouse "up" jump "off";
on_dispatch "false" jump "reflect_off";
}
state "reflect_off" {
show "inactive";
on_mouse "down" jump "on";
on_mouse "up" jump "off";
on_dispatch "true" jump "reflect_on";
}
state "off" {
hmi_value "false";
show "inactive";
on_mouse "down" jump "on";
on_dispatch "true" jump "reflect_on";
}
}
// State machine to drive HMI_BOOL on a potentially laggy connection
const "_button_fsm" fsm {
state "init" {
on_dispatch "false" jump "released";
on_dispatch "true" jump "pressed";
}
state "pressing" {
// show "waitactive";
hmi_value "true";
on_dispatch "true" jump "pressed";
on_mouse "up" jump "shortpress";
}
state "pressed" {
show "active";
on_mouse "up" jump "releasing";
on_dispatch "false" jump "released";
}
state "shortpress" {
on_dispatch "true" jump "releasing";
on_mouse "down" jump "pressing";
}
state "releasing" {
// show "waitinactive";
hmi_value "false";
on_dispatch "false" jump "released";
on_mouse "down" jump "shortrelease";
}
state "released" {
show "inactive";
on_mouse "down" jump "pressing";
on_dispatch "true" jump "pressed";
}
state "shortrelease" {
on_dispatch "false" jump "pressing";
on_mouse "up" jump "releasing";
}
}
template "fsm", mode="dispatch_transition" {
| switch (this.state) {
apply "state", mode="dispatch_transition";
| }
}
template "state", mode="dispatch_transition" {
| case "«@name»":
apply "on-dispatch";
| break;
}
template "on-dispatch" {
| if(value == «@value») {
apply "jump", mode="transition";
| }
}
template "fsm", mode="mouse_transition" {
param "position";
| switch (this.state) {
apply "state", mode="mouse_transition" with "position", "$position";
| }
}
template "state", mode="mouse_transition" {
param "position";
| case "«@name»":
apply "on-mouse[@position = $position]";
| break;
}
template "on-mouse" {
// up or down state is already assumed because apply statement filters it
apply "jump", mode="transition";
}
template "jump", mode="transition" {
| this.state = "«@state»";
| this.«@state»_action();
}
template "fsm", mode="actions" {
apply "state", mode="actions";
}
template "state", mode="actions" {
| «@name»_action(){
// | console.log("Entering state «@name»", this.frequency);
apply "*", mode="actions";
| }
}
template "show", mode="actions" {
| this.activity_state = «@eltname = 'active'»;
| this.request_animate();
}
template "hmi-value", mode="actions" {
| this.apply_hmi_value(0, «@value»);
}
}
function "generated_button_class" {
param "fsm";
| state = "init";
| dispatch(value) {
apply "$fsm", mode="dispatch_transition";
| }
| onmouseup(evt) {
| svg_root.removeEventListener("pointerup", this.bound_onmouseup, true);
apply "$fsm", mode="mouse_transition" with "position", "'up'";
| }
| onmousedown(evt) {
| svg_root.addEventListener("pointerup", this.bound_onmouseup, true);
apply "$fsm", mode="mouse_transition" with "position", "'down'";
| }
apply "$fsm", mode="actions";
| init() {
| this.bound_onmouseup = this.onmouseup.bind(this);
| this.element.addEventListener("pointerdown", this.onmousedown.bind(this));
| this.activity_state = undefined;
| }
}
widget_class("Button"){
| frequency = 5;
const "fsm","exsl:node-set($_button_fsm)";
call "generated_button_class" with "fsm", "$fsm";
}
widget_defs("Button") {
activable();
}
// FlatButton is same as Button, but it has no active/inactive elements
// and doesn't reflect current state
widget_class("FlatButton"){
| frequency = 5;
const "fsm","exsl:node-set($_button_fsm)";
call "generated_button_class" with "fsm", "$fsm";
}
widget_defs("FlatButton");
widget_class("PushButton"){
| frequency = 20;
const "fsm","exsl:node-set($_push_button_fsm)";
call "generated_button_class" with "fsm", "$fsm";
}
widget_defs("PushButton") {
activable();
}