beremiz

41ca586da9dc
file isExecutable
fix strange behavior on Backspace press in ST

Before:
if text was selected and cursor was at indention, one indention (two
spaces) was removed.

if cursor was at start position of the line, then nothing happened.

if cursor was in the middle of indention then on backspace more
indention were added


Now:
if text is selected, it will be removed.
if cursor is at start position, then new line will be removed.
if cursor was in the middle of indention one indention is removed.
#!/usr/bin/env python
# -*- coding: utf-8 -*-
# This file is part of Beremiz, a Integrated Development Environment for
# programming IEC 61131-3 automates supporting plcopen standard and CanFestival.
#
# Copyright (C) 2007: Edouard TISSERANT and Laurent BESSARD
#
# See COPYING file for copyrights details.
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
class button:
def __init__(self, parent, id, args):
self.parent = parent
self.id = id
self.back_elt = getSVGElementById(args.back_id)
self.sele_elt = getSVGElementById(args.sele_id)
self.toggle = args.toggle
self.active = args.active
if args.state != undefined:
self.state = args.state
else:
self.state = False
self.dragging = False
if self.toggle:
self.up = not self.state
else:
self.up = True
# Add event on each element of the button
if self.active:
self.back_elt.addEventListener("mouseup", self, False)
self.back_elt.addEventListener("mousedown", self, False)
self.back_elt.addEventListener("mouseover", self, False)
self.back_elt.addEventListener("mouseout", self, False)
self.sele_elt.addEventListener("mouseup", self, False)
self.sele_elt.addEventListener("mousedown", self, False)
self.sele_elt.addEventListener("mouseover", self, False)
self.sele_elt.addEventListener("mouseout", self, False)
blockSVGElementDrag(self.back_elt)
blockSVGElementDrag(self.sele_elt)
self.updateElements()
# method to display the current state of interface
def updateElements(self):
if self.up:
self.sele_elt.setAttribute("display", "none")
self.back_elt.removeAttribute("display")
else:
self.sele_elt.removeAttribute("display")
self.back_elt.setAttribute("display", "none")
def updateValues(self, values):
if values.state != self.state:
self.state = values.state
self.up = not self.state
if self.toggle:
updateAttr(self.id, 'state', self.state)
self.updateElements()
def handleEvent(self, evt):
# Quand le bouton de la souris est presse
if evt.type == "mousedown":
evt.stopPropagation()
setCurrentObject(self)
self.dragging = True
if self.toggle:
self.up = self.state
else:
self.up = False
self.state = True
updateAttr(self.id, 'state', self.state)
self.updateElements()
if isCurrentObject(self) and self.dragging:
# Quand le bouton est survole
if evt.type == "mouseover" and self.toggle:
self.up = self.state
self.updateElements()
# Quand le curseur quitte la zone du bouton
elif evt.type == "mouseout" and self.toggle:
self.up = not self.state
self.updateElements()
# Quand le bouton de la souris est relache
elif evt.type == "mouseup":
evt.stopPropagation()
if self.toggle and self.up == self.state:
self.state = not self.state
updateAttr(self.id, 'state', self.state)
elif not self.toggle:
self.up = True
self.state = False
updateAttr(self.id, 'state', self.state)
self.updateElements()
self.dragging = False
class textControl:
def __init__(self, parent, id, args):
self.parent = parent
self.id = id
self.back_elt = getSVGElementById(args.back_id)
if args.text != undefined:
self.text = args.text
else:
self.text = ""
self.updateElements()
def updateValues(self, values):
if values.text != self.value:
self.text = values.text
updateAttr(self.id, 'text', self.text)
self.updateElements()
def updateElements(self):
self.back_elt.firstChild.firstChild.textContent = self.text
def handleEvent(self, evt):
pass