// widget_tooglebutton.ysl2
widget_desc("ToggleButton") {
Button widget takes one boolean variable path, and reflect current true
or false value by showing "active" or "inactive" labeled element
respectively. Clicking or touching button toggles variable.
shortdesc > Toggle button reflecting given boolean variable
path name="value" accepts="HMI_BOOL" > Boolean variable
widget_class("ToggleButton") {
active_style = undefined;
inactive_style = undefined;
this.state = this.state ? false : true;
this.apply_hmi_value(0, this.state);
if(active==undefined || !active){
if(this.active_elt_parent == undefined){
this.active_elt_parent = this.active_elt.parentElement;
this.active_elt_parent.removeChild(this.active_elt);
if(this.active_elt_parent != undefined){
this.active_elt_parent.insertBefore(this.active_elt, this.active_elt_sibling);
this.active_elt_parent = undefined;
if(active==undefined || active){
if(this.inactive_elt_parent == undefined){
this.inactive_elt_parent = this.inactive_elt.parentElement;
this.inactive_elt_parent.removeChild(this.inactive_elt);
if(this.inactive_elt_parent != undefined){
this.inactive_elt_parent.insertBefore(this.inactive_elt, this.inactive_elt_sibling);
this.inactive_elt_parent = undefined;
// redraw toggle button on screen refresh
this.set_state(this.state);
this.element.onclick = (evt) => this.on_click(evt);
this.active_elt_parent = undefined;
this.active_elt_sibling = this.active_elt.nextSibling;
this.inactive_elt_parent = undefined;
this.inactive_elt_sibling = this.inactive_elt.nextSibling;
if(this.inactive_elt_sibling == this.active_elt)
this.inactive_elt_sibling = this.inactive_elt_sibling.nextSibling;
if(this.active_elt_sibling == this.inactive_elt)
this.active_elt_sibling = this.active_elt_sibling.nextSibling;
this.set_state(undefined);
widget_defs("ToggleButton") {
optional_labels("active inactive");