beremiz

make attribute CFLAGS and LDFLAGS optional and add default empty value

Actually CFLAGS and LDFLAGS are not required and can be empty.
Without default empty value if target platform in project settings was
set to "Linux" CFLAGS and LDFLAGS was initialized with NoneType.
The result was broken build and it wasn't to save/load project with
such settings.

Traceback (most recent call last):
File "/home/developer/WorkData/PLC/beremiz/beremiz/ProjectController.py", line 956, in _Build
if not builder.build() :
File "/home/developer/WorkData/PLC/beremiz/beremiz/targets/toolchain_gcc.py", line 96, in build
Builder_CFLAGS = ' '.join(self.getBuilderCFLAGS())
TypeError: sequence item 0: expected string, NoneType found
import wx
import os, sys, shutil
from pyjs import translate
from POULibrary import POULibrary
from docutil import open_svg
from py_ext import PythonFileCTNMixin
class SVGUILibrary(POULibrary):
def GetLibraryPath(self):
return os.path.join(os.path.split(__file__)[0], "pous.xml")
class SVGUI(PythonFileCTNMixin):
ConfNodeMethods = [
{"bitmap" : "ImportSVG",
"name" : _("Import SVG"),
"tooltip" : _("Import SVG"),
"method" : "_ImportSVG"},
{"bitmap" : "ImportSVG", # should be something different
"name" : _("Inkscape"),
"tooltip" : _("Create HMI"),
"method" : "_StartInkscape"},
]
def ConfNodePath(self):
return os.path.join(os.path.dirname(__file__))
def _getSVGpath(self, project_path=None):
if project_path is None:
project_path = self.CTNPath()
# define name for SVG file containing gui layout
return os.path.join(project_path, "gui.svg")
def _getSVGUIserverpath(self):
return os.path.join(os.path.dirname(__file__), "svgui_server.py")
def OnCTNSave(self, from_project_path=None):
if from_project_path is not None:
shutil.copyfile(self._getSVGpath(from_project_path),
self._getSVGpath())
return PythonFileCTNMixin.OnCTNSave(self, from_project_path)
def CTNGenerate_C(self, buildpath, locations):
"""
Return C code generated by iec2c compiler
when _generate_softPLC have been called
@param locations: ignored
@return: [(C_file_name, CFLAGS),...] , LDFLAGS_TO_APPEND
"""
current_location = self.GetCurrentLocation()
# define a unique name for the generated C file
location_str = "_".join(map(lambda x:str(x), current_location))
res = ([], "", False)
svgfile=self._getSVGpath()
if os.path.exists(svgfile):
res += (("gui.svg", file(svgfile,"rb")),)
svguiserverfile = open(self._getSVGUIserverpath(), 'r')
svguiservercode = svguiserverfile.read()
svguiserverfile.close()
svguilibpath = os.path.join(self._getBuildPath(), "svguilib.js")
svguilibfile = open(svguilibpath, 'w')
svguilibfile.write(translate(os.path.join(os.path.dirname(__file__), "pyjs", "lib", "sys.py"), "sys"))
svguilibfile.write(open(os.path.join(os.path.dirname(__file__), "pyjs", "lib", "_pyjs.js"), 'r').read())
svguilibfile.write(translate(os.path.join(os.path.dirname(__file__), "pyjs", "lib", "pyjslib.py"), "pyjslib"))
svguilibfile.write(translate(os.path.join(os.path.dirname(__file__), "svguilib.py"), "svguilib"))
svguilibfile.write("pyjslib();\nsvguilib();\n")
svguilibfile.write(open(os.path.join(os.path.dirname(__file__), "pyjs", "lib", "json.js"), 'r').read())
svguilibfile.write(open(os.path.join(os.path.dirname(__file__), "livesvg.js"), 'r').read())
svguilibfile.close()
jsmodules = {"LiveSVGPage": "svguilib.js"}
res += (("svguilib.js", file(svguilibpath,"rb")),)
runtimefile_path = os.path.join(buildpath, "runtime_%s.py"%location_str)
runtimefile = open(runtimefile_path, 'w')
runtimefile.write(svguiservercode % {"svgfile" : "gui.svg"})
runtimefile.write("""
def _runtime_%(location)s_start():
website.LoadHMI(%(svgui_class)s, %(jsmodules)s)
def _runtime_%(location)s_stop():
website.UnLoadHMI()
""" % {"location": location_str,
"svgui_class": "SVGUI_HMI",
"jsmodules" : str(jsmodules),
})
runtimefile.close()
res += (("runtime_%s.py"%location_str, file(runtimefile_path,"rb")),)
return res
def _ImportSVG(self):
dialog = wx.FileDialog(self.GetCTRoot().AppFrame, _("Choose a SVG file"), os.getcwd(), "", _("SVG files (*.svg)|*.svg|All files|*.*"), wx.OPEN)
if dialog.ShowModal() == wx.ID_OK:
svgpath = dialog.GetPath()
if os.path.isfile(svgpath):
shutil.copy(svgpath, self._getSVGpath())
else:
self.GetCTRoot().logger.write_error(_("No such SVG file: %s\n")%svgpath)
dialog.Destroy()
def _StartInkscape(self):
svgfile = self._getSVGpath()
open_inkscape = True
if not self.GetCTRoot().CheckProjectPathPerm():
dialog = wx.MessageDialog(self.GetCTRoot().AppFrame,
_("You don't have write permissions.\nOpen Inkscape anyway ?"),
_("Open Inkscape"),
wx.YES_NO|wx.ICON_QUESTION)
open_inkscape = dialog.ShowModal() == wx.ID_YES
dialog.Destroy()
if open_inkscape:
if not os.path.isfile(svgfile):
svgfile = None
open_svg(svgfile)