Base definitions for beremiz plugins
from xml.dom import minidom
from xmlclass import GenerateClassesFromXSDstring
from PLCControler import PLCControler
_BaseParamsClass = GenerateClassesFromXSDstring("""<?xml version="1.0" encoding="ISO-8859-1" ?>
<xsd:schema xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<xsd:element name="BaseParams">
<xsd:attribute name="Name" type="xsd:string" use="required"/>
<xsd:attribute name="IEC_Channel" type="xsd:integer" use="required"/>
<xsd:attribute name="Enabled" type="xsd:boolean" use="required" default="true"/>
</xsd:schema>""")[0]["BaseParams"]
This class is the one that define plugins.
def _AddParamsMembers(self):
Classes = GenerateClassesFromXSDstring(self.XSD)[0]
Classes = [(name, XSDclass) for name, XSDclass in Classes.items() if XSDclass.IsBaseClass]
name, XSDclass = Classes[0]
self.PlugParams = (name, obj)
self.BaseParams = _BaseParamsClass()
self.MandatoryParams = ("BaseParams", self.BaseParams)
def PluginBaseXmlFilePath(self, PlugName=None):
return os.path.join(self.PlugPath(PlugName), "baseplugin.xml")
def PluginXmlFilePath(self, PlugName=None):
return os.path.join(self.PlugPath(PlugName), "plugin.xml")
def PlugPath(self,PlugName=None):
PlugName = self.BaseParams.getName()
return os.path.join(self.PlugParent.PlugPath(), PlugName + NameTypeSeparator + self.PlugType)
def PlugTestModified(self):
def GetParamsAttributes(self, path = None):
parts = path.split(".", 1)
if self.MandatoryParams and parts[0] == self.MandatoryParams[0]:
return self.MandatoryParams[1].getElementInfos(parts[0], parts[1])
elif self.PlugParams and parts[0] == self.PlugParams[0]:
return self.PlugParams[1].getElementInfos(parts[0], parts[1])
params.append(self.MandatoryParams[1].getElementInfos(self.MandatoryParams[0]))
params.append(self.PlugParams[1].getElementInfos(self.PlugParams[0]))
def SetParamsAttribute(self, path, value):
parts = path.split(".", 1)
if self.MandatoryParams and parts[0] == self.MandatoryParams[0]:
self.MandatoryParams[1].setElementValue(parts[1], value)
elif self.PlugParams and parts[0] == self.PlugParams[0]:
self.PlugParams[1].setElementValue(parts[1], value)
def PlugRequestSave(self):
# If plugin do not have corresponding directory
plugpath = self.PlugPath()
if not os.path.isdir(plugpath):
# generate XML for base XML parameters controller of the plugin
basexmlfilepath = self.PluginBaseXmlFilePath()
BaseXMLFile = open(basexmlfilepath,'w')
BaseXMLFile.write("<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n")
BaseXMLFile.write(self.MandatoryParams[1].generateXMLText(self.MandatoryParams[0], 0))
# generate XML for XML parameters controller of the plugin
xmlfilepath = self.PluginXmlFilePath()
XMLFile = open(xmlfilepath,'w')
XMLFile.write("<?xml version=\"1.0\" encoding=\"UTF-8\"?>\n")
XMLFile.write(self.PlugParams[1].generateXMLText(self.PlugParams[0], 0))
# Call the plugin specific OnPlugSave method
result = self.OnPlugSave()
return "Error while saving \"%s\""%self.PlugPath()
# go through all childs and do the same
for PlugChild in self.IterChilds():
result = PlugChild.PlugRequestSave()
def PlugImport(self, src_PlugPath):
shutil.copytree(src_PlugPath, self.PlugPath)
def PlugGenerate_C(self, buildpath, current_location, locations, logger):
@param current_location: Tupple containing plugin IEC location : %I0.0.4.5 => (0,0,4,5)
@param locations: List of complete variables locations \
[(IEC_loc, IEC_Direction, IEC_Type, Name)]\
ex: [((0,0,4,5),'I','STRING','__IX_0_0_4_5'),...]
@return: [(C_file_name, CFLAGS),...] , LDFLAGS_TO_APPEND
logger.write_warning(".".join(map(lambda x:str(x), current_location)) + " -> Nothing yo do")
def _Generate_C(self, buildpath, current_location, locations, logger):
# Generate plugins [(Cfiles, CFLAGS)], LDFLAGS
PlugCFilesAndCFLAGS, PlugLDFLAGS = self.PlugGenerate_C(buildpath, current_location, locations, logger)
# recurse through all childs, and stack their results
for PlugChild in self.IterChilds():
# Compute child's IEC location
new_location = current_location + (self.BaseParams.getIEC_Channel())
# Get childs [(Cfiles, CFLAGS)], LDFLAGS
CFilesAndCFLAGS, LDFLAGS = \
# but update location (add curent IEC channel at the end)
# filter locations that start with current IEC location
[ (l,d,t,n) for l,d,t,n in locations if l[0:len(new_location)] == new_location ],
PlugCFilesAndCFLAGS += CFilesAndCFLAGS
return PlugCFilesAndCFLAGS,PlugLDFLAGS
def BlockTypesFactory(self):
def STLibraryFactory(self):
for PlugType, PluggedChilds in self.PluggedChilds.items():
for PlugInstance in PluggedChilds:
def _GetChildBySomething(self, sep, something, matching):
toks = matching.split(sep,1)
for PlugInstance in self.IterChilds():
# if match component of the name
if getattr(PlugInstance.BaseParams, something) == toks[0]:
# if Name have other components
# Recurse in order to find the latest object
return PlugInstance._GetChildBySomething( sep, something, toks[1])
def GetChildByName(self, Name):
return self._GetChildBySomething('.',"Name", Name)
def GetChildByIECLocation(self, Location):
return self._GetChildBySomething('_',"IEC_Channel", Name)
for child in self.IterChilds():
childs.append(child.GetPlugInfos())
return {"name" : self.BaseParams.getName(), "type" : None, "values" : childs}
def FindNewIEC_Channel(self, DesiredChannel):
Changes IEC Channel number to DesiredChannel if available, nearest available if not.
@param DesiredChannel: The desired IEC channel (int)
# Get Current IEC channel
CurrentChannel = self.BaseParams.getIEC_Channel()
# Do nothing if no change
if CurrentChannel == DesiredChannel: return CurrentChannel
# Build a list of used Channels out of parent's PluggedChilds
for PlugInstance in self.PlugParent.IterChilds():
AllChannels.append(PlugInstance.BaseParams.getIEC_Channel())
# Now, try to guess the nearest available channel
while res in AllChannels: # While channel not free
if res < CurrentChannel: # Want to go down ?
if res < 0 : return CurrentChannel # Can't go bellow 0, do nothing
# Finally set IEC Channel
self.BaseParams.setIEC_Channel(res)
def _doRemoveChild(self, PlugInstance):
# Remove all childs of child
for SubPlugInstance in PlugInstance.IterChilds():
PlugInstance._doRemoveChild(SubPlugInstance)
PlugInstance.OnPlugClose()
shutil.rmtree(PlugInstance.PlugPath())
# Remove child of PluggedChilds
self.PluggedChilds[PlugInstance.PlugType].remove(PlugInstance)
# Forget it... (View have to refresh)
def PlugRemoveChild(self, PlugName):
PlugInstance = self.GetChildByName(PlugName)
# Ask to his parent to remove it
PlugInstance.PlugParent._doRemoveChild(PlugInstance)
def PlugAddChild(self, PlugName, PlugType):
Create the plugins that may be added as child to this node self
@param PlugType: string desining the plugin class name (get name from PlugChildsTypes)
@param PlugName: string for the name of the plugin instance
PlugChildsTypes = dict(self.PlugChildsTypes)
# Check that adding this plugin is allowed
PlugClass = PlugChildsTypes[PlugType]
raise Exception, "Cannot create child %s of type %s "%(PlugName, PlugType)
# if PlugClass is a class factory, call it. (prevent unneeded imports)
if type(PlugClass) == types.FunctionType:
# Eventualy Initialize child instance list for this class of plugin
PluggedChildsWithSameClass = self.PluggedChilds.setdefault(PlugType, list())
if getattr(PlugClass, "PlugMaxCount", None) and len(PluggedChildsWithSameClass) >= PlugClass.PlugMaxCount:
raise Exception, "Max count (%d) reached for this plugin of type %s "%(PlugClass.PlugMaxCount, PlugType)
# create the final class, derived of provided plugin and template
class FinalPlugClass(PlugClass, PlugTemplate):
Plugin class is derivated into FinalPlugClass before being instanciated
This way __init__ is overloaded to ensure PlugTemplate.__init__ is called
before PlugClass.__init__, and to do the file related stuff.
# Keep track of the plugin type name
_self.PlugType = PlugType
# Call the base plugin template init - change XSD into class members
PlugTemplate.__init__(_self)
# If dir have already be made, and file exist
if os.path.isdir(_self.PlugPath(PlugName)) and os.path.isfile(_self.PluginXmlFilePath(PlugName)):
#Load the plugin.xml file into parameters members
_self.LoadXMLParams(PlugName)
# Check that IEC_Channel is not already in use.
self.FindNewIEC_Channel(self.BaseParams.getIEC_Channel())
# Call the plugin real __init__
if getattr(PlugClass, "__init__", None):
PlugClass.__init__(_self)
#Load and init all the childs
# If plugin do not have corresponding file/dirs - they will be created on Save
_self.BaseParams.setName(PlugName)
os.mkdir(_self.PlugPath())
_self.FindNewIEC_Channel(0)
# Call the plugin real __init__
if getattr(PlugClass, "__init__", None):
PlugClass.__init__(_self)
# Create the object out of the resulting class
newPluginOpj = FinalPlugClass()
# Store it in PluggedChils
PluggedChildsWithSameClass.append(newPluginOpj)
def LoadXMLParams(self, PlugName = None, test = True):
basexmlfilepath = self.PluginBaseXmlFilePath(PlugName)
basexmlfile = open(basexmlfilepath, 'r')
basetree = minidom.parse(basexmlfile)
self.MandatoryParams[1].loadXMLTree(basetree.childNodes[0])
xmlfilepath = self.PluginXmlFilePath(PlugName)
xmlfile = open(xmlfilepath, 'r')
tree = minidom.parse(xmlfile)
self.PlugParams[1].loadXMLTree(tree.childNodes[0])
# Basic check. Better to fail immediately.
PlugName = os.path.split(self.PlugPath())[1].split(NameTypeSeparator)[0]
if (self.BaseParams.getName() != PlugName):
raise Exception, "Project tree layout do not match plugin.xml %s!=%s "%(PlugName, self.BaseParams.getName())
# Now, self.PlugPath() should be OK
# Iterate over all PlugName@PlugType in plugin directory, and try to open them
for PlugDir in os.listdir(self.PlugPath()):
if os.path.isdir(os.path.join(self.PlugPath(), PlugDir)) and \
PlugDir.count(NameTypeSeparator) == 1:
self.PlugAddChild(*PlugDir.split(NameTypeSeparator))
def _GetClassFunction(name):
return getattr(__import__("plugins." + name), name).RootClass
class PluginsRoot(PlugTemplate):
# For root object, available Childs Types are modules of the plugin packages.
PlugChildsTypes = [(name, _GetClassFunction(name)) for name in plugins.__all__]
XSD = """<?xml version="1.0" encoding="ISO-8859-1" ?>
<xsd:schema xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<xsd:simpleType name="Win32Compiler">
<xsd:restriction base="xsd:string">
<xsd:enumeration value="Cygwin"/>
<xsd:enumeration value="MinGW"/>
<xsd:enumeration value="VC++"/>
<xsd:element name="BeremizRoot">
<xsd:element name="TargetType">
<xsd:element name="Win32">
<xsd:attribute name="ToolChain" type="ppx:Win32Compiler" use="required" default="MinGW"/>
<xsd:attribute name="Priority" type="xsd:integer" use="required"/>
<xsd:element name="Linux">
<xsd:attribute name="Compiler" type="xsd:string" use="required" default="gcc"/>
<xsd:attribute name="Nice" type="xsd:integer" use="required"/>
<xsd:element name="Xenomai">
<xsd:attribute name="xeno-config" type="xsd:string" use="required" default="/usr/xenomai/"/>
<xsd:attribute name="Compiler" type="xsd:string" use="required"/>
<xsd:attribute name="Priority" type="xsd:integer" use="required"/>
<xsd:element name="RTAI">
<xsd:attribute name="xeno-config" type="xsd:string" use="required"/>
<xsd:attribute name="Compiler" type="xsd:string" use="required"/>
<xsd:attribute name="Priority" type="xsd:integer" use="required"/>
<xsd:element name="Library">
<xsd:attribute name="Dynamic" type="xsd:boolean" use="required" default="true"/>
<xsd:attribute name="Compiler" type="xsd:string" use="required"/>
PlugTemplate.__init__(self)
# Keep track of the plugin type name
self.PlugType = "Beremiz"
def HasProjectOpened(self):
Return if a project is actually opened
return self.ProjectPath != ""
def GetProjectPath(self):
def NewProject(self, ProjectPath, PLCParams):
Create a new project in an empty folder
@param ProjectPath: path of the folder where project have to be created
@param PLCParams: properties of the PLCOpen program created
# Verify that choosen folder is empty
if not os.path.isdir(ProjectPath) or len(os.listdir(ProjectPath)) > 0:
return "Folder choosen isn't empty. You can't use it for a new project!"
# Create Controler for PLCOpen program
self.PLCManager = PLCControler()
self.PLCManager.CreateNewProject(PLCParams.pop("projectName"))
self.PLCManager.SetProjectProperties(properties = PLCParams)
# Change XSD into class members
# No IEC channel, name, etc...
self.MandatoryParams = []
# Keep track of the root plugin (i.e. project path)
self.ProjectPath = ProjectPath
self.BaseParams.setName(os.path.split(ProjectPath)[1])
def LoadProject(self, ProjectPath):
Load a project contained in a folder
@param ProjectPath: path of the project folder
# Verify that project contains a PLCOpen program
plc_file = os.path.join(ProjectPath, "plc.xml")
if not os.path.isfile(plc_file):
return "Folder choosen doesn't contain a program. It's not a valid project!"
# Create Controler for PLCOpen program
self.PLCManager = PLCControler()
result = self.PLCManager.OpenXMLFile(plc_file)
# Change XSD into class members
# No IEC channel, name, etc...
self.MandatoryParams = None
# Keep track of the root plugin (i.e. project path)
self.ProjectPath = ProjectPath
# If dir have already be made, and file exist
if os.path.isdir(self.PlugPath()) and os.path.isfile(self.PluginXmlFilePath()):
#Load the plugin.xml file into parameters members
result = self.LoadXMLParams(test = False)
#Load and init all the childs
self.BaseParams.setName(os.path.split(ProjectPath)[1])
if not self.PLCManager.SaveXMLFile():
self.PLCManager.SaveXMLFile(os.path.join(self.ProjectPath, 'plc.xml'))
def PlugPath(self, PlugName=None):
def PluginBaseXmlFilePath(self, PlugName=None):
def PluginXmlFilePath(self, PlugName=None):
return os.path.join(self.PlugPath(PlugName), "beremiz.xml")
def PlugGenerate_C(self, buildpath, current_location, locations, logger):
@param current_location: Tupple containing plugin IEC location : %I0.0.4.5 => (0,0,4,5)
@param locations: List of complete variables locations \
[(IEC_loc, IEC_Direction, IEC_Type, Name)]\
ex: [((0,0,4,5),'I','STRING','__IX_0_0_4_5'),...]
@return: [(C_file_name, CFLAGS),...] , LDFLAGS_TO_APPEND
return [(C_file_name, "") for C_file_name in self.PLCGeneratedCFiles ] , ""
def _Generate_SoftPLC(self, buildpath, logger):
LOCATED_MODEL = re.compile("__LOCATED_VAR\((?P<IEC_TYPE>[A-Z]*),(?P<NAME>[_A-Za-z0-9]*),(?P<DIR>[QMI])(?:,(?P<SIZE>[XBWD]))?,(?P<LOC>[,0-9]*)\)")
logger.write("Generating SoftPLC IEC-61131 ST/IL/SFC code...\n")
plc_file = os.path.join(self.TargetDir, "plc.st")
result = self.PLCManager.GenerateProgram(plc_file)
logger.write_error("Error : ST/IL/SFC code generator returned %d"%result)
logger.write("Compiling ST Program in to C Program...\n")
status, result, err_result = self.LogCommand("%s %s -I %s %s"%(iec2cc_path, plc_file, ieclib_path, self.TargetDir))
new_dialog = wx.Frame(None)
ST_viewer = TextViewer(new_dialog, None, None)
ST_viewer.SetKeywords(IEC_KEYWORDS)
ST_viewer.SetText(file(plc_file).read())
raise Exception, "Error : IEC to C compiler returned %d"%status
C_files = result.splitlines()
C_files = map(lambda filename:os.path.join(self.TargetDir, filename), C_files)
logger.write("Extracting Located Variables...\n")
location_file = open(os.path.join(self.TargetDir,"LOCATED_VARIABLES.h"))
lines = [line.strip() for line in location_file.readlines()]
result = LOCATED_MODEL.match(line)
resdict = result.groupdict()
# rewrite location as a tuple of integers
resdict['LOC'] = tuple(map(int,resdict['LOC'].split(',')))
locations.append(resdict)
self.PLCGeneratedCFiles = C_files
self.PLCGeneratedLocatedVars = locations
def _build(self, logger):
buildpath = os.path.join(self.ProjectPath, "build")
if not os.path.exists(buildpath):
logger.write("Start build in %s" % buildpath)
if not self._Generate_SoftPLC(buildpath, logger):
logger.write("SoftPLC code generation failed !")
logger.write("SoftPLC code generation successfull")
CFilesAndCFLAGS, LDFLAGS = self._Generate_C(
self.PLCGeneratedLocatedVars,
logger.write_error("Plugins code generation Failed !")
logger.write_error(str(msg))
logger.write_error("Plugins code generation successfull")
for CFile, CFLAG in CFilesAndCFLAGS:
PluginMethods = [("Build",_build), ("Clean",None), ("Run",None), ("EditPLC",None), ("Simulate",None)]