beremiz

78f28f40bc10
wrap Beremiz startup code into separate launcher class

this should make it easier to make customized version of Beremiz IDE.
It's easy to add own splash, change version, add/disable extensions
and many other things.

For example:

[----- MyBeremiz.py ------]
#!/usr/bin/env python
from BeremizIDELauncher import BeremizIDELauncher

class MyBeremizIDELauncher(BeremizIDELauncher):
def __init__(self):
BeremizIDELauncher.__init__(self)
self.splashPath = self.Bpath("", "splash.png")

def ShowSplashScreen(self):
# comment next line to disable splash entirely
BeremizIDELauncher.ShowSplashScreen(self)

# change version
import version
version.app_version = "3.141-rc52"

def LoadExtensions(self):
# add/modifine list of extensions
# in self.extensions
BeremizIDELauncher.LoadExtensions(self)

if __name__ == '__main__':
beremiz = MyBeremizIDELauncher()
beremiz.Start()

[-------------------------]
<?xml version="1.0" encoding="UTF-8"?>
<project xmlns="http://www.plcopen.org/xml/tc6.xsd"
xsi:schemaLocation="http://www.plcopen.org/xml/tc6.xsd"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xmlns:xhtml="http://www.w3.org/1999/xhtml">
<fileHeader companyName="Unknown"
productName="Unnamed"
productVersion="1"
creationDateTime="2013-01-29T14:01:00"/>
<contentHeader name="Unnamed"
modificationDateTime="2013-02-26T15:59:13">
<coordinateInfo>
<fbd>
<scaling x="0" y="0"/>
</fbd>
<ld>
<scaling x="0" y="0"/>
</ld>
<sfc>
<scaling x="0" y="0"/>
</sfc>
</coordinateInfo>
</contentHeader>
<types>
<dataTypes>
<dataType name="LOGLEVEL">
<baseType>
<enum>
<values>
<value name="CRITICAL"/>
<value name="WARNING"/>
<value name="INFO"/>
<value name="DEBUG"/>
</values>
</enum>
</baseType>
<initialValue>
<simpleValue value="INFO"/>
</initialValue>
</dataType>
</dataTypes>
<pous>
<pou name="LOGGER" pouType="functionBlock">
<interface>
<inputVars>
<variable name="TRIG">
<type>
<BOOL/>
</type>
</variable>
<variable name="MSG">
<type>
<string/>
</type>
</variable>
<variable name="LEVEL">
<type>
<derived name="LOGLEVEL"/>
</type>
<initialValue>
<simpleValue value="INFO"/>
</initialValue>
</variable>
</inputVars>
<localVars>
<variable name="TRIG0">
<type>
<BOOL/>
</type>
</variable>
</localVars>
</interface>
<body>
<ST>
<![CDATA[IF TRIG AND NOT TRIG0 THEN
{{
LogMessage(GetFbVar(LEVEL),(char*)GetFbVar(MSG, .body),GetFbVar(MSG, .len));
}}
END_IF;
TRIG0:=TRIG;
]]>
</ST>
</body>
</pou>
</pous>
</types>
<instances>
<configurations/>
</instances>
</project>