beremiz

78f28f40bc10
wrap Beremiz startup code into separate launcher class

this should make it easier to make customized version of Beremiz IDE.
It's easy to add own splash, change version, add/disable extensions
and many other things.

For example:

[----- MyBeremiz.py ------]
#!/usr/bin/env python
from BeremizIDELauncher import BeremizIDELauncher

class MyBeremizIDELauncher(BeremizIDELauncher):
def __init__(self):
BeremizIDELauncher.__init__(self)
self.splashPath = self.Bpath("", "splash.png")

def ShowSplashScreen(self):
# comment next line to disable splash entirely
BeremizIDELauncher.ShowSplashScreen(self)

# change version
import version
version.app_version = "3.141-rc52"

def LoadExtensions(self):
# add/modifine list of extensions
# in self.extensions
BeremizIDELauncher.LoadExtensions(self)

if __name__ == '__main__':
beremiz = MyBeremizIDELauncher()
beremiz.Start()

[-------------------------]
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<PyFile>
<variables/>
<globals>
<![CDATA[
from threading import Thread
def OnConnectButton(self, event):
def OnWiiConnected(mac_addr):
self.label_2.SetLabel(
"Wiimote %s connected"%mac_addr
if mac_addr else
"Wiimote connection failed !")
def WiiConnected(mac_addr):
wx.CallAfter(OnWiiConnected,mac_addr)
Thread(target = Connect_Wiimote, args = (WiiConnected,)).start()
self.label_2.SetLabel("Press wiimote 1+2")
event.Skip()
def OnDisconnectButton(self, event):
Disconnect_Wiimote()
self.label_2.SetLabel("Wiimote disconnected")
event.Skip()
]]>
</globals>
<init>
<![CDATA[
]]>
</init>
<cleanup>
<![CDATA[
]]>
</cleanup>
<start>
<![CDATA[
]]>
</start>
<stop>
<![CDATA[
]]>
</stop>
</PyFile>