beremiz

893cc309f5e2
Changed keyboard to show on defined position.

* svghmi.js
added size paramter to edit_value
changed show_modal function to offset keyboard if paramter passed

*widget_input.ysl2
in on_edit_click:
function get position if key_pos element is defined in input widget

*widget_keypad.ysl2
Reworked keypad widget to extand class widget,
added support for changing keyboard position to user defined location
<?xml version='1.0' encoding='utf-8'?>
<project xmlns:ns1="http://www.plcopen.org/xml/tc6_0201" xmlns:xhtml="http://www.w3.org/1999/xhtml" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns="http://www.plcopen.org/xml/tc6_0201">
<fileHeader companyName="Unknown" productName="Unnamed" productVersion="1" creationDateTime="2014-01-19T11:14:47" contentDescription="This example shows how you can customize build process by using 'make'.&#10;"/>
<contentHeader name="Makefile Example" modificationDateTime="2018-08-24T13:12:10">
<coordinateInfo>
<fbd>
<scaling x="0" y="0"/>
</fbd>
<ld>
<scaling x="0" y="0"/>
</ld>
<sfc>
<scaling x="0" y="0"/>
</sfc>
</coordinateInfo>
</contentHeader>
<types>
<dataTypes/>
<pous>
<pou name="program0" pouType="program">
<interface>
<localVars>
<variable name="LocalVara">
<type>
<INT/>
</type>
</variable>
<variable name="LocalVarb">
<type>
<INT/>
</type>
</variable>
</localVars>
</interface>
<body>
<FBD>
<inVariable localId="1" executionOrderId="0" height="30" width="77" negated="false">
<position x="52" y="424"/>
<connectionPointOut>
<relPosition x="77" y="15"/>
</connectionPointOut>
<expression>LocalVara</expression>
</inVariable>
<outVariable localId="2" executionOrderId="0" height="30" width="77" negated="false">
<position x="167" y="424"/>
<connectionPointIn>
<relPosition x="0" y="15"/>
<connection refLocalId="1">
<position x="167" y="439"/>
<position x="129" y="439"/>
</connection>
</connectionPointIn>
<expression>LocalVarb</expression>
</outVariable>
<comment localId="3" height="385" width="760">
<position x="32" y="23"/>
<content>
<xhtml:p><![CDATA[This example shows how you can customize build process by using 'make'.
Sometimes special steps need to be done to build entire project.
But it's not necessary to create another target in Beremiz every time you need to customize something in build process. Just use for that 'Generic' target and describe all necessary steps in Makefile.
For example, you can
- preprocess generated by Beremiz C source files,
- do some fancy source code transformation using any tools you want,
- use any compiler you want,
- call static analyzers,
- run integration tests on the project,
- upload source code to external build server,
- upload to the target and compile it there,
- flash/transfer your compiled binary to the target,
and much much more.
]]></xhtml:p>
</content>
</comment>
</FBD>
</body>
</pou>
</pous>
</types>
<instances>
<configurations>
<configuration name="config">
<resource name="resource1">
<task name="Tsk" priority="0" interval="T#100ms">
<pouInstance name="Inst" typeName="program0"/>
</task>
</resource>
</configuration>
</configurations>
</instances>
</project>