Previously only gray square was shown. Apparently to show splash screen several calls of wx.Yield() are necessary.
Unfortunately splash.IsShowOnScreen() returns always 1 regardless of whether splash is on the screen or not.
this fix is a dirty hack. It just process all events after splash is created during 0.3 seconds.
int CheckRetainBuffer(void)
{
return 1;
}
void ValidateRetainBuffer(void)
{
}
void InValidateRetainBuffer(void)
{
}
void Retain(unsigned int offset, unsigned int count, void *p)
{
}
void Remind(unsigned int offset, unsigned int count, void *p)