beremiz

fix splash loading with wx3.0

2016-04-20, Andrey Skvortsov
9c22ff9c8c06
fix splash loading with wx3.0

Previously only gray square was shown. Apparently to show splash screen several calls of wx.Yield() are necessary.
Unfortunately splash.IsShowOnScreen() returns always 1 regardless of whether splash is on the screen or not.
this fix is a dirty hack. It just process all events after splash is created during 0.3 seconds.
/* Beremiz' header file for use by extensions */
#include "iec_types.h"
#define LOG_LEVELS 4
#define LOG_CRITICAL 0
#define LOG_WARNING 1
#define LOG_INFO 2
#define LOG_DEBUG 3
extern unsigned long long common_ticktime__;
int LogMessage(uint8_t level, char* buf, uint32_t size);
long AtomicCompareExchange(long* atomicvar,long compared, long exchange);