beremiz

fix splash loading with wx3.0

2016-04-20, Andrey Skvortsov
9c22ff9c8c06
fix splash loading with wx3.0

Previously only gray square was shown. Apparently to show splash screen several calls of wx.Yield() are necessary.
Unfortunately splash.IsShowOnScreen() returns always 1 regardless of whether splash is on the screen or not.
this fix is a dirty hack. It just process all events after splash is created during 0.3 seconds.
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<PyFile>
<variables/>
<globals>
<![CDATA[
from threading import Thread
def OnConnectButton(self, event):
def OnWiiConnected(mac_addr):
self.label_2.SetLabel(
"Wiimote %s connected"%mac_addr
if mac_addr else
"Wiimote connection failed !")
def WiiConnected(mac_addr):
wx.CallAfter(OnWiiConnected,mac_addr)
Thread(target = Connect_Wiimote, args = (WiiConnected,)).start()
self.label_2.SetLabel("Press wiimote 1+2")
event.Skip()
def OnDisconnectButton(self, event):
Disconnect_Wiimote()
self.label_2.SetLabel("Wiimote disconnected")
event.Skip()
]]>
</globals>
<init>
<![CDATA[
]]>
</init>
<cleanup>
<![CDATA[
]]>
</cleanup>
<start>
<![CDATA[
]]>
</start>
<stop>
<![CDATA[
]]>
</stop>
</PyFile>