beremiz

Button fix if no active or inactive state,
svghmi
2020-10-01, usveticic
9ec338a99a18
Button fix if no active or inactive state,
Widget animate changed to use anitmateTransform and added option to change rotation
Widget circular slider fixed so it is working on got and reprogramed so it similar to normal slider
Widget slider added support for changing size still need some changes to work properly
Added slider to svghmi test project
Changed svg in svhgmi_v2 project
#!/usr/bin/env python
# -*- coding: utf-8 -*-
# This file is part of Beremiz, a Integrated Development Environment for
# programming IEC 61131-3 automates supporting plcopen standard and CanFestival.
#
# Copyright (C) 2007: Edouard TISSERANT and Laurent BESSARD
#
# See COPYING file for copyrights details.
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
# pylint: disable=old-style-class,undefined-variable
class button:
def __init__(self, parent, id, args):
self.parent = parent
self.id = id
self.back_elt = getSVGElementById(args.back_id)
self.sele_elt = getSVGElementById(args.sele_id)
self.toggle = args.toggle
self.active = args.active
if args.state != undefined:
self.state = args.state
else:
self.state = False
self.dragging = False
if self.toggle:
self.up = not self.state
else:
self.up = True
# Add event on each element of the button
if self.active:
self.back_elt.addEventListener("mouseup", self, False)
self.back_elt.addEventListener("mousedown", self, False)
self.back_elt.addEventListener("mouseover", self, False)
self.back_elt.addEventListener("mouseout", self, False)
self.sele_elt.addEventListener("mouseup", self, False)
self.sele_elt.addEventListener("mousedown", self, False)
self.sele_elt.addEventListener("mouseover", self, False)
self.sele_elt.addEventListener("mouseout", self, False)
blockSVGElementDrag(self.back_elt)
blockSVGElementDrag(self.sele_elt)
self.updateElements()
# method to display the current state of interface
def updateElements(self):
if self.up:
self.sele_elt.setAttribute("display", "none")
self.back_elt.removeAttribute("display")
else:
self.sele_elt.removeAttribute("display")
self.back_elt.setAttribute("display", "none")
def updateValues(self, values):
if values.state != self.state:
self.state = values.state
self.up = not self.state
if self.toggle:
updateAttr(self.id, 'state', self.state)
self.updateElements()
def handleEvent(self, evt):
# Quand le bouton de la souris est presse
if evt.type == "mousedown":
evt.stopPropagation()
setCurrentObject(self)
self.dragging = True
if self.toggle:
self.up = self.state
else:
self.up = False
self.state = True
updateAttr(self.id, 'state', self.state)
self.updateElements()
if isCurrentObject(self) and self.dragging:
# Quand le bouton est survole
if evt.type == "mouseover" and self.toggle:
self.up = self.state
self.updateElements()
# Quand le curseur quitte la zone du bouton
elif evt.type == "mouseout" and self.toggle:
self.up = not self.state
self.updateElements()
# Quand le bouton de la souris est relache
elif evt.type == "mouseup":
evt.stopPropagation()
if self.toggle and self.up == self.state:
self.state = not self.state
updateAttr(self.id, 'state', self.state)
elif not self.toggle:
self.up = True
self.state = False
updateAttr(self.id, 'state', self.state)
self.updateElements()
self.dragging = False
class textControl:
def __init__(self, parent, id, args):
self.parent = parent
self.id = id
self.back_elt = getSVGElementById(args.back_id)
if args.text != undefined:
self.text = args.text
else:
self.text = ""
self.updateElements()
def updateValues(self, values):
if values.text != self.value:
self.text = values.text
updateAttr(self.id, 'text', self.text)
self.updateElements()
def updateElements(self):
self.back_elt.firstChild.firstChild.textContent = self.text
def handleEvent(self, evt):
pass