beremiz

SVGHMI: still quite naive path substitution whn prepearing widget for DnD, but now uses label generation.

Multiple widget DnD and mutiple variable still make no sense because all path are replaced with same path, but atleast min/max value are preserved...
<?xml version='1.0' encoding='utf-8'?>
<PyFile xmlns:xhtml="http://www.w3.org/1999/xhtml" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<variables/>
<globals>
<xhtml:p><![CDATA[
/*
Web interface is build as SVG file in Inkscape.
To edit SVG file click 'Inkscape' button on the toolbar above.
Inkscape is a free and open-source vector graphics editor.
It's not part of Beremiz and needs to be installed separately.
*/
]]></xhtml:p>
</globals>
<init>
<xhtml:p><![CDATA[
]]></xhtml:p>
</init>
<cleanup>
<xhtml:p><![CDATA[
]]></xhtml:p>
</cleanup>
<start>
<xhtml:p><![CDATA[
]]></xhtml:p>
</start>
<stop>
<xhtml:p><![CDATA[
]]></xhtml:p>
</stop>
</PyFile>