beremiz

SVGHMI: still quite naive path substitution whn prepearing widget for DnD, but now uses label generation.

Multiple widget DnD and mutiple variable still make no sense because all path are replaced with same path, but atleast min/max value are preserved...
<?xml version="1.0"?>
<!-- generated by wxGlade 0.6.4 on Thu May 16 13:24:16 2013 -->
<application path="" name="" class="" option="0" language="python" top_window="wxglade_hmi" encoding="UTF-8" use_gettext="0" overwrite="0" use_new_namespace="1" for_version="2.8" is_template="0" indent_amount="4" indent_symbol="space" source_extension=".cpp" header_extension=".h">
<object class="Class_wxglade_hmi" name="wxglade_hmi" base="EditFrame">
<style>wxDEFAULT_FRAME_STYLE</style>
<title>frame_1</title>
<object class="wxStaticBoxSizer" name="sizer_1" base="EditStaticBoxSizer">
<orient>wxVERTICAL</orient>
<label>Wiimote Test</label>
<object class="sizeritem">
<flag>wxEXPAND</flag>
<border>0</border>
<option>0</option>
<object class="wxButton" name="button_1" base="EditButton">
<label>Connect Wiimote</label>
<events>
<handler event="EVT_BUTTON">OnConnectButton</handler>
</events>
</object>
</object>
<object class="sizeritem">
<flag>wxEXPAND</flag>
<border>0</border>
<option>0</option>
<object class="wxButton" name="button_2" base="EditButton">
<label>Disconnect Wiimote</label>
<events>
<handler event="EVT_BUTTON">OnDisconnectButton</handler>
</events>
</object>
</object>
<object class="sizeritem">
<flag>wxEXPAND</flag>
<border>0</border>
<option>0</option>
<object class="wxStaticText" name="label_1" base="EditStaticText">
<attribute>1</attribute>
<label>Status :</label>
</object>
</object>
<object class="sizeritem">
<flag>wxEXPAND</flag>
<border>0</border>
<option>0</option>
<object class="wxStaticText" name="label_2" base="EditStaticText">
<attribute>1</attribute>
<label>no status</label>
</object>
</object>
</object>
</object>
</application>