--- a/dialogs/BlockPreviewDialog.py Mon Jun 10 21:42:30 2013 +0200
+++ b/dialogs/BlockPreviewDialog.py Mon Jun 10 23:48:08 2013 +0200
@@ -39,60 +39,111 @@
class BlockPreviewDialog(wx.Dialog):
def __init__(self, parent, controller, tagname, size, title):
+ @param parent: Parent wx.Window of dialog for modal + @param controller: Reference to project controller + @param tagname: Tagname of project POU edited + @param size: wx.Size object containing size of dialog + @param title: Title of dialog frame wx.Dialog.__init__(self, parent, size=size, title=title)
self.Controller = controller
self.PreviewLabel = wx.StaticText(self, label=_('Preview:'))
self.Preview = wx.Panel(self, style=wx.SIMPLE_BORDER)
self.Preview.SetBackgroundColour(wx.WHITE)
+ # Add function to preview panel so that it answers to graphic elements setattr(self.Preview, "GetDrawingMode", lambda:FREEDRAWING_MODE)
setattr(self.Preview, "GetScaling", lambda:None)
setattr(self.Preview, "GetBlockType", controller.GetBlockType)
setattr(self.Preview, "IsOfType", controller.IsOfType)
+ # Bind paint event on Preview panel self.Preview.Bind(wx.EVT_PAINT, self.OnPaint)
+ # Add default dialog buttons sizer self.ButtonSizer = self.CreateButtonSizer(wx.OK|wx.CANCEL|wx.CENTRE)
self.Bind(wx.EVT_BUTTON, self.OnOK,
self.ButtonSizer.GetAffirmativeButton())
- self.DefaultBlockName = None
- self.MinBlockSize = None
+ self.Block = None # Graphic element to display in preview + self.MinBlockSize = None # Graphic element minimal size + self.DefaultBlockName = None # Graphic element name when opening dialog + # Remove reference to project controller def SetMinBlockSize(self, size):
+ Define minimal graphic element size + @param size: wx.Size object containing minimal size def SetPreviewFont(self, font):
+ Set font of Preview panel + @param font: wx.Font object containing font style self.Preview.SetFont(font)
def TestBlockName(self, block_name):
+ Text displayed graphic element name + @param block_name: Graphic element name + # Variable containing error message format + # Get graphic element name in upper case uppercase_block_name = block_name.upper()
+ # Test if graphic element name is a valid identifier if not TestIdentifier(block_name):
- format = _("\"%s\" is not a valid identifier!")
+ message_format = _("\"%s\" is not a valid identifier!") + # Test that graphic element name isn't a keyword elif uppercase_block_name in IEC_KEYWORDS:
- format = _("\"%s\" is a keyword. It can't be used!")
+ message_format = _("\"%s\" is a keyword. It can't be used!") + # Test that graphic element name isn't a POU name elif uppercase_block_name in self.Controller.GetProjectPouNames():
- format = _("\"%s\" pou already exists!")
+ message_format = _("\"%s\" pou already exists!") + # Test that graphic element name isn't already used in POU by a variable + # or another graphic element elif ((self.DefaultBlockName is None or
self.DefaultBlockName.upper() != uppercase_block_name) and
uppercase_block_name in self.Controller.GetEditedElementVariables(
- format = _("\"%s\" element for this pou already exists!")
+ message_format = _("\"%s\" element for this pou already exists!")
- self.ShowErrorMessage(format % block_name)
+ # If an error have been identify, show error message dialog + if message_format is not None: + self.ShowErrorMessage(message_format % block_name) def ShowErrorMessage(self, message):
+ Show an error message dialog over this dialog + @param message: Error message to display dialog = wx.MessageDialog(self, message,
@@ -100,34 +151,61 @@
+ Called when dialog OK button is pressed + Need to be overridden by inherited classes to check that dialog values + @param event: wx.Event from OK button def RefreshPreview(self):
+ Refresh preview panel of graphic element + May be overridden by inherited classes + # Init preview panel paint device context dc = wx.ClientDC(self.Preview)
dc.SetFont(self.Preview.GetFont())
- if self.Block is not None:
- min_width, min_height = self.Block.GetMinSize()
- width = max(self.MinBlockSize[0], min_width)
- height = max(self.MinBlockSize[1], min_height)
- self.Block.SetSize(width, height)
- client_size = self.Preview.GetClientSize()
- if (width * 1.2 > client_size.width or
- height * 1.2 > client_size.height):
- scale = max(float(width) / client_size.width,
- float(height) / client_size.height) * 1.2
- x = int(client_size.width * scale - width) / 2
- y = int(client_size.height * scale - height) / 2
- x = (client_size.width - width) / 2
- y = (client_size.height - height) / 2
- dc.SetUserScale(1.0 / scale, 1.0 / scale)
- self.Block.SetPosition(x, y)
+ # Return immediately if no graphic element defined + # Calculate block size according to graphic element min size due to its + # parameters and graphic element min size defined + min_width, min_height = self.Block.GetMinSize() + width = max(self.MinBlockSize[0], min_width) + height = max(self.MinBlockSize[1], min_height) + self.Block.SetSize(width, height) + # Get Preview panel size + client_size = self.Preview.GetClientSize() + # If graphic element is too big to be displayed in preview panel, + # calculate preview panel scale so that graphic element fit inside + scale = (max(float(width) / client_size.width, + float(height) / client_size.height) * 1.2 + if width * 1.2 > client_size.width or + height * 1.2 > client_size.height + dc.SetUserScale(1.0 / scale, 1.0 / scale) + # Center graphic element in preview panel + x = int(client_size.width * scale - width) / 2 + y = int(client_size.height * scale - height) / 2 + self.Block.SetPosition(x, y) def OnPaint(self, event):
+ Called when Preview panel need to be redraw + @param event: wx.PaintEvent \ No newline at end of file
--- a/dialogs/FBDBlockDialog.py Mon Jun 10 21:42:30 2013 +0200
+++ b/dialogs/FBDBlockDialog.py Mon Jun 10 23:48:08 2013 +0200
@@ -31,77 +31,108 @@
from BlockPreviewDialog import BlockPreviewDialog
#-------------------------------------------------------------------------------
-# Create New Block Dialog
+# Set Block Parameters Dialog #-------------------------------------------------------------------------------
+Class that implements a dialog for defining parameters of a FBD block graphic class FBDBlockDialog(BlockPreviewDialog):
def __init__(self, parent, controller, tagname):
+ @param parent: Parent wx.Window of dialog for modal + @param controller: Reference to project controller + @param tagname: Tagname of project POU edited BlockPreviewDialog.__init__(self, parent, controller, tagname,
size=wx.Size(600, 450), title=_('Block Properties'))
+ # Create dialog main sizer main_sizer = wx.FlexGridSizer(cols=1, hgap=0, rows=4, vgap=10)
main_sizer.AddGrowableCol(0)
main_sizer.AddGrowableRow(0)
+ # Create a sizer for dividing FBD block parameters in two columns column_sizer = wx.BoxSizer(wx.HORIZONTAL)
main_sizer.AddSizer(column_sizer, border=20,
flag=wx.GROW|wx.TOP|wx.LEFT|wx.RIGHT)
+ # Create static box around library panel type_staticbox = wx.StaticBox(self, label=_('Type:'))
left_staticboxsizer = wx.StaticBoxSizer(type_staticbox, wx.VERTICAL)
column_sizer.AddSizer(left_staticboxsizer, 1, border=5,
+ # Create Library panel and add it to static box self.LibraryPanel = LibraryPanel(self)
+ # Set function to call when selection in Library panel changed setattr(self.LibraryPanel, "_OnTreeItemSelected",
self.OnLibraryTreeItemSelected)
left_staticboxsizer.AddWindow(self.LibraryPanel, 1, border=5,
+ # Create sizer for other block parameters and preview panle right_gridsizer = wx.FlexGridSizer(cols=1, hgap=0, rows=3, vgap=5)
right_gridsizer.AddGrowableCol(0)
right_gridsizer.AddGrowableRow(2)
column_sizer.AddSizer(right_gridsizer, 1, border=5,
+ # Create sizer for other block parameters top_right_gridsizer = wx.FlexGridSizer(cols=2, hgap=0, rows=4, vgap=5)
top_right_gridsizer.AddGrowableCol(1)
right_gridsizer.AddSizer(top_right_gridsizer, flag=wx.GROW)
+ # Create label for block name name_label = wx.StaticText(self, label=_('Name:'))
top_right_gridsizer.AddWindow(name_label,
flag=wx.ALIGN_CENTER_VERTICAL)
+ # Create text control for defining block name self.BlockName = wx.TextCtrl(self)
self.Bind(wx.EVT_TEXT, self.OnNameChanged, self.BlockName)
top_right_gridsizer.AddWindow(self.BlockName, flag=wx.GROW)
+ # Create label for extended block input number inputs_label = wx.StaticText(self, label=_('Inputs:'))
top_right_gridsizer.AddWindow(inputs_label,
flag=wx.ALIGN_CENTER_VERTICAL)
+ # Create spin control for defining extended block input number self.Inputs = wx.SpinCtrl(self, min=2, max=20,
self.Bind(wx.EVT_SPINCTRL, self.OnInputsChanged, self.Inputs)
top_right_gridsizer.AddWindow(self.Inputs, flag=wx.GROW)
- execution_order_label = wx.StaticText(self, label=_('Execution Order:'))
+ # Create label for block execution order + execution_order_label = wx.StaticText(self, + label=_('Execution Order:')) top_right_gridsizer.AddWindow(execution_order_label,
flag=wx.ALIGN_CENTER_VERTICAL)
+ # Create spin control for defining block execution order self.ExecutionOrder = wx.SpinCtrl(self, min=0, style=wx.SP_ARROW_KEYS)
- self.Bind(wx.EVT_SPINCTRL, self.OnExecutionOrderChanged, self.ExecutionOrder)
+ self.Bind(wx.EVT_SPINCTRL, self.OnExecutionOrderChanged, top_right_gridsizer.AddWindow(self.ExecutionOrder, flag=wx.GROW)
- execution_control_label = wx.StaticText(self, label=_('Execution Control:'))
+ # Create label for block execution control + execution_control_label = wx.StaticText(self, + label=_('Execution Control:')) top_right_gridsizer.AddWindow(execution_control_label,
flag=wx.ALIGN_CENTER_VERTICAL)
+ # Create check box to enable block execution control self.ExecutionControl = wx.CheckBox(self)
- self.Bind(wx.EVT_CHECKBOX, self.OnExecutionOrderChanged, self.ExecutionControl)
+ self.Bind(wx.EVT_CHECKBOX, self.OnExecutionOrderChanged, top_right_gridsizer.AddWindow(self.ExecutionControl, flag=wx.GROW)
+ # Add preview panel and associated label to sizers right_gridsizer.AddWindow(self.PreviewLabel, flag=wx.GROW)
right_gridsizer.AddWindow(self.Preview, flag=wx.GROW)
@@ -110,65 +141,124 @@
self.SetSizer(main_sizer)
+ "extension": self.Inputs, + "executionOrder": self.ExecutionOrder, + "executionControl": self.ExecutionControl + # Init controls value and sensibility self.BlockName.SetValue("")
self.BlockName.Enable(False)
self.Inputs.Enable(False)
+ # Variable containing last name typed self.CurrentBlockName = None
+ # Refresh Library panel values self.LibraryPanel.SetBlockList(controller.GetBlockTypes(tagname))
self.LibraryPanel.SetFocus()
+ Called when dialog OK button is pressed + Test if parameters defined are valid + @param event: wx.Event from OK button + # Get block type selected selected = self.LibraryPanel.GetSelectedBlock()
+ # Get block type name and if block is a function block block_name = self.BlockName.GetValue()
name_enabled = self.BlockName.IsEnabled()
+ # Test that a type has been selected for block message = _("Form isn't complete. Valid block type must be selected!")
+ # Test, if block is a function block, that a name have been defined elif name_enabled and block_name == "":
message = _("Form isn't complete. Name must be filled!")
+ # Show error message if an error is detected self.ShowMessage(message)
+ # Test block name validity if necessary elif not name_enabled or self.TestBlockName(block_name):
BlockPreviewDialog.OnOK(self, event)
def SetValues(self, values):
+ Set default block parameters + @param values: Block parameters values + # Extract block type defined in parameters blocktype = values.get("type", None)
- default_name_model = re.compile("%s[0-9]+" % blocktype)
+ # Define regular expression for determine if block name is block + default_name_model = re.compile( + "%s[0-9]+" % blocktype if blocktype is not None else ".*") + # Select block type in library panel if blocktype is not None:
self.LibraryPanel.SelectTreeItem(blocktype,
values.get("inputs", None))
+ # For each parameters defined, set corresponding control value for name, value in values.items():
+ # Parameter is block name + # Set default block name for testing self.DefaultBlockName = value
+ # Test if block name is type default block name and save + # block name if not (name have been typed by user) if default_name_model.match(value) is None:
self.CurrentBlockName = value
self.BlockName.ChangeValue(value)
- elif name == "extension":
- self.Inputs.SetValue(value)
- elif name == "executionOrder":
- self.ExecutionOrder.SetValue(value)
- elif name == "executionControl":
- self.ExecutionControl.SetValue(value)
+ control = self.ParamsControl.get(name, None) + if control is not None: + control.SetValue(value) + # Refresh preview panel + Return block parameters defined in dialog + @return: {parameter_name: parameter_value,...} values = self.LibraryPanel.GetSelectedBlock()
if self.BlockName.IsEnabled() and self.BlockName.GetValue() != "":
values["name"] = self.BlockName.GetValue()
values["width"], values["height"] = self.Block.GetSize()
- values["extension"] = self.Inputs.GetValue()
- values["executionOrder"] = self.ExecutionOrder.GetValue()
- values["executionControl"] = self.ExecutionControl.GetValue()
+ name: control.GetValue() + for name, control in self.ParamsControl.iteritems()}) def OnLibraryTreeItemSelected(self, event):
+ Called when block type selected in library panel + @param event: wx.TreeEvent + # Get type selected in library panel values = self.LibraryPanel.GetSelectedBlock()
+ # Get block type informations blocktype = (self.Controller.GetBlockType(values["type"],
if values is not None else None)
+ # Set input number spin control according to block type informations if blocktype is not None:
self.Inputs.SetValue(len(blocktype["inputs"]))
self.Inputs.Enable(blocktype["extensible"])
@@ -176,6 +266,8 @@
self.Inputs.Enable(False)
+ # Update block name with default value if block type is a function and + # current block name wasn't typed by user if blocktype is not None and blocktype["type"] != "function":
self.BlockName.Enable(True)
self.BlockName.ChangeValue(
@@ -187,40 +279,70 @@
self.BlockName.Enable(False)
self.BlockName.ChangeValue("")
+ # Refresh preview panel def OnNameChanged(self, event):
+ Called when block name value changed + @param event: wx.TextEvent if self.BlockName.IsEnabled():
+ # Save block name typed by user self.CurrentBlockName = self.BlockName.GetValue()
def OnInputsChanged(self, event):
+ Called when block inputs number changed + @param event: wx.SpinEvent if self.Inputs.IsEnabled():
def OnExecutionOrderChanged(self, event):
+ Called when block execution order value changed + @param event: wx.SpinEvent def OnExecutionControlChanged(self, event):
+ Called when block execution control value changed + @param event: wx.SpinEvent def RefreshPreview(self):
+ Refresh preview panel of graphic element + Override BlockPreviewDialog function + # Get type selected in library panel values = self.LibraryPanel.GetSelectedBlock()
+ # If a block type is selected in library panel - if self.BlockName.IsEnabled():
- blockname = self.BlockName.GetValue()
+ blockname = (self.BlockName.GetValue() + if self.BlockName.IsEnabled() + # Set graphic element displayed, creating a FBD block element self.Block = FBD_Block(self.Preview, values["type"],
extension = self.Inputs.GetValue(),
inputs = values["inputs"],
executionControl = self.ExecutionControl.GetValue(),
executionOrder = self.ExecutionOrder.GetValue())
+ # Reset graphic element displayed + # Call BlockPreviewDialog function BlockPreviewDialog.RefreshPreview(self)